it gets complicated when you want to have somewhat smooth transitions between anims and also have it interact with the environment properly. arma does not have any type of procedural (changable via script) movement in its animation system. so as always a giant hack was in order ;)
I am currently looking into this. Thx @TheVampirefor the hint to the BIS_disabled_door_% var.The easiest way would be to disable it in general in Epoch. We could add an init to the Doors config.It seems like this code from enhanced movement is only working for doors (not for Gates) in Epoch.@Sneer can you confirm, that only the Wood / Metal and Cinder Door can be opened by enhanced?If so, I would add the needed vars, so it will no longer work after the next Epoch update.
Arma 3 Enhanced Movement Keys
Download Zip: https://urluss.com/2vDCxD
You did not hear it here first, but it bears repeating: train your legs. Leg day can be a painful, DOMS-inducing experience, but ignoring your lower half also robs the body of more muscle, enhanced movement, and increased calorie burn. Also, do you want to look like Hercules upstairs and Chicken Little from the waist down? 2ff7e9595c
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